CVLoom

Game Developer resume template

A dark, screen-first design — panel sidebar, card experience rows, chip skills — with a one-click light version for printing. It scores 89/100 on our published ATS rules, just under our 90 certification bar, so use it for portfolios and studio applications and switch to a plainer layout for strict ATS portals.

Free forever · no watermark · switch to any of the 283 templates without retyping

Built for

  • Game developers applying to studios that read resumes on screens
  • Gameplay, engine, and tools programmers with shipped titles to list
  • Developers who want a portfolio-dark look with a printable light twin

What you get

  • Live on-page editing — click any text and type, paginated like the final PDF
  • Selectable-text PDF export with clickable email and portfolio links
  • AI import: upload your old resume PDF and land in this template, editable
  • Scored 89/100 — interview-ready against the 30 published rules, measured by exporting this exact template. That is inside the interview-ready band our checker uses (85+). We simply reserve the certified badge for 90 and above, so this is a strong template that misses a deliberately strict bar — not a weak one.
Devon Marsh
Game Developer
devon.marsh@example.com
(555) 291-8443
Austin, TX
devonmarsh.dev
Languages Spoken
EnglishNative
SpanishConversational
Summary

Game developer with seven years shipping gameplay and engine features across two studios and eleven released titles. Owns systems from prototype to certification, and keeps frame budgets honest on console and PC.

Experience
Senior Gameplay Engineer · Redline Interactive
2022 – Present
  • Built the traversal and combat systems for a 3M-copy action title, holding 60 fps on base consoles
  • Cut load times 41% by moving asset streaming to a job-graph scheduler shared by three teams
  • Led certification across PlayStation, Xbox, and Switch with zero must-fix defects at submission
Gameplay Programmer · Bluffside Studios
2019 – 2022
  • Shipped eight mobile titles in Unity, owning input, camera, and progression systems end to end
  • Raised crash-free sessions from 97.1% to 99.6% by rebuilding save serialization with versioned schemas
  • Mentored two junior programmers through their first shipped features
Junior Programmer · Bluffside Studios
2018 – 2019
  • Fixed 300+ gameplay and UI defects across two live titles
  • Wrote the studio's first automated smoke-test suite for nightly builds
Skills
EnginesUnreal Engine 5UnityGodot
LanguagesC++C#LuaHLSL
SystemsGameplayPhysicsStreamingProfilingCertification
Education
B.S. Computer ScienceUniversity of Texas at Dallas2018
Projects
HavenfallSolo-built roguelike, 120K downloads on Steam; all code, art pipeline, and store presence

Frequently asked questions

Is CVLoom really free?

Yes — editing, all 283 templates, and PDF download are free, with no watermark and no card. There is no account at all: no signup, no login, nothing to cancel.

Will my PDF have selectable text for ATS systems?

Yes. Exports are generated by a real browser engine, so the PDF has true selectable text, embedded fonts, and clickable links — the things resume parsers need.

Can I switch templates without retyping anything?

Yes — your content and the design are stored separately, so switching templates re-flows the same content instantly and losslessly. Try every one of them.

Is a dark resume safe to submit?

On screens and portfolio links, yes — the page exports exactly as you see it. For ATS portals, flip the one-click Light option or pick a single-column template; the dark background is why this design scores 89/100, below our 90 certification bar.

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